Steamworks: Communicating With Players on Steam

Astroneer first released as a Steam Early Access title back in late 2016. Almost five years later, the game continues to resonate with players new and old. Joe shares lessons about how a small team can use communication to involve players early in the development process and how to handle feedback throughout the life of a game.

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Studio Highlight: System Era Softworks

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PAX Talk: The History Of Latinx Game Characters & Where We Go Next!